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Realtime Effect: Orbital Strike Fire material is a single 2D texture and animated with UV distortion. The Fire is then applied to two seperate 3D poly Meshes, which are then animated in X, Y and Z. The Smoke material is a single 2D texture animated with rotation. The Artillery Shell and the Sparks are a single 2D texture. The Blast Sphere material has a fresnel on the opacity and is then applied to a 3D poly Mesh and animated in X, Y, and Z. |